Amanita Design studio was established in 2003 by Jakub Dvorsk after finishing art school, he created his first flash game Samorost 1 as part of his diploma. Later joined by former schoolmate animator Valav Blin and together with musician Tomas "Floex" Dvorak and sound maker Tomas "Pif" Dvorak he created sequel Samorost 2 along with a couple of other smaller flash games and some music videos. They were joined by programmer David Oliva, painter Adolf Lachman and 2nd animator Jara Plachy to form the team that created Machinarium. Amanita are based in the Czech Republic, in 3 different cities (Prague, Brno and Pardubice).
Inventing the whole Machinarium world and then each place, location and every detail took us pretty a long time, but it was maybe the most enjoyable part of the whole development process. It required hundreds of sketches and notes and of course you must literally live in that world for some time.
It's not easy to say how much time we need for each location, but we have spent about three years on this game so it's more then on month for one location.
A lot of inspiration came from old rusty machines, abandoned factories and industrial buildings. Besides that we are influenced by many science fiction books and films (Stanislav Lem, Douglas Adams, Jules Verne, Ray Bradbury, Stanley Kubrick, Karel Zeman) and also by older adventure games (Grim Fandango, Myst, Gobliins, Discworld, Neverhood or Monkey Island).
Implementing Raft: Part 5 - Exactly-once delivery
-
This is Part 5 in a series of posts describing the Raft distributed
consensus algorithm and its complete implementation in Go. Here is a list
of posts in...
4 days ago
No comments:
Post a Comment